MapLibre vs deck.gl: moving elements

Same simulation, same viewport, same sprite. Only the ingestion + render path differs.

Configuration

Idle

Results (persist across reloads in this tab)

enginemodenmscam fps p95 fr slow feed busy% ticks upd/s fresh p95 LT
engine-
elements-
fps-
feed ms/tick-
drawn upd/s-
freshness ms-
phase-